AI Insights · Timothy · July 2023
Top 5 iOS Match 3 Games in Turkey: Q2 2023 Performance
Discover the performance trends of the top 5 iOS Match 3 games in Turkey for Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 Match 3 games on the iOS platform in Turkey showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the market dynamics for these popular gaming apps.
Empires & Puzzles: Match 3 RPG saw its weekly revenue peak at around $17.5K in late March and experienced fluctuations throughout the quarter, ending June with about $13.4K. Weekly downloads peaked at 1K in early April, with a general decline to 653 by mid-June. Active users remained relatively stable, ranging from 8.1K to 8.9K, finishing the quarter at approximately 8.7K.
Puzzles & Survival had a significant rise in weekly downloads, starting at 1.1K in late March and peaking at 2.7K by mid-June. Revenue trends fluctuated, starting at $10.5K and dropping to around $3K in mid-May, before bouncing back to approximately $8.9K by the end of June. Active users increased steadily from 5.8K to 6.7K by the quarter's end.
Gold and Goblins: Idle Games experienced notable growth in weekly downloads, beginning at 807 in late March and peaking at 2.1K by the end of June. Revenue showed a similar trend, with a low of $286 in mid-May and reaching approximately $1K by the end of June. Active users grew from 5.2K at the start of the quarter to 5.5K by the end.
Puzzle Breakers: Champions War had a gradual increase in weekly revenue, starting at $163 in late March and peaking at $1.5K by mid-May, before settling at around $602 by the end of June. Weekly downloads were more consistent, ranging from 181 to 522 throughout the quarter. Active users also showed growth, starting at 199 and ending at 955.
Bubble Shooter: Pop & Blast maintained a strong presence with weekly downloads peaking at 3K in late March and slightly declining to 1.7K by the end of June. Revenue showed peaks and troughs, starting at $608 and peaking at $1.2K by late May, before dropping to $435 by the end of June. Active users remained robust, fluctuating between 17K and 21K, ending the quarter at approximately 18K.
For more detailed insights and data on these top-performing games, visit Sensor Tower.